Dolby Atmos - Immersive and Interactive Technology and Applications in Broadcast, Music and Film
The second event of the VDT Berlin Regional Group in 2025 centered around immersive and interactive audio worlds. Under the title “Dolby Atmos – Technology and Applications”, more than 40 participants came together to exchange insights on current developments and practical experiences with the object-based surround sound format. |
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The program offered a varied mix of technical introductions, case studies, and audio demonstrations:
- Introduction to Dolby Atmos – David Ziegler (Dolby) provided an overview of the technology and its capabilities.
- Broadcast Use Cases – Roman Rehausen (VDT Berlin) shared insights into the production workflow used during the Olympic Games with France Télévisions, using Serialized ADM Metadata.
- Music Production Case Study – Hans-Martin Buff offered a behind-the-scenes look at his work on Peter Gabriel’s i/o album, which won the Grammy for “Best Immersive Audio Album.” A lively exchange with the audience followed – Buff noted how special it was for him to share his work with such a knowledgeable group of professionals.
- Film Example and Workflow Discussion– Christian Riegel (Tonbüro) presented film projects and invited open discussion.
The presentations took place in a cinema mixing stage equipped with a 7.1.4 monitoring system – an ideal acoustic environment for experiencing immersive audio concepts firsthand.
After the talks, attendees had time to network, ask questions, and further explore the topic in a relaxed atmosphere. A heartfelt thanks goes out to all contributors, as well as to the teams at Tonbüro and Dolby Germany for their support.